Researcher · Tecgraf / PUC-Rio · Rio de Janeiro

Vinícius da Silva

I'm a Researcher at Tecgraf. My research interests are mostly related to real-time Computer Graphics, Machine Learning, Games and Virtual Reality. My current focus is neural representations for real-time Computer Graphics, particularly Neural Implicit Representations.

Portrait of Vinícius da Silva

Publications

30 entries · journals, conferences, books and preprints

Projects

Screenshot from Ray-VR Screenshot from Ray-VR Screenshot from Ray-VR Screenshot from Ray-VR

Ray-VR

Ray-VR investigates the use of recent capabilities of modern GPUs that implement ray tracing in real time. It combines those features with virtual reality to explore new forms of immersive visualization and interaction — in particular, new methods for intuitive exploration of landscapes featuring non-trivial geometry and topology.

Screenshot from Proceduray

Proceduray

Proceduray is an engine for real-time ray tracing of procedural geometry. Its motivation is the current lack of mid-level abstraction tools for scenes with primitives involving intersection shaders, which impose strict engine design choices because they need flexibility in the shader table setup. Proceduray aims for a fair tradeoff between that flexibility and productivity, and to be didactic: shader table behaviour is confusing because the parameters indexing it come from different parts of a system, spanning both host and device code.